Wikipedia defines Augmented Reality as “… a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data.” According to the same source, Virtual Reality is defined as “… an immersive, interactive experience generated by a computer”. Now, what do you get when you merge Augmented Reality (AR) and Virtual Reality (VR)? Welcome to the world of Mixed Reality (MR) and Microsoft’s HoloLens.
Microsoft’s HoloLens spans all realities and looks to immediately change the way in which we approach problem solving, creative development, design and manufacturing. The HoloLens embraces virtual reality and augmented reality to create a new reality—mixed reality. Virtual reality immerses you in a simulated world. Augmented reality overlays digital information on top of your real world. By understanding your environment, mixed reality enables holograms to look and sound like they’re part of your world.
Jason Ried, Founder and MD of Fuzzy Logic sits down with us to explain what Microsoft’s HoloLens means for the future of Augmented & Mixed Reality.
“While Virtual Reality looks to entertain and engage, AR and mixed reality has the potential to fundamentally change the way people create, and the way businesses make stuff” says Ried.
Microsoft’s HoloLens is a headband device that harnesses specialised components, such as multiple sensors, advanced optics, and a custom holographic processing unit, to enable users to ‘go beyond the screen’. Ried goes on to state that the HoloLens “… allows users to physically move around within the experience without a dedicated space, meaning that it’s an experience one can enjoy with other people around. With the HoloLens, you can still see your own table and chair, while also being able to see the dancing ballerina in the rubbish bin and the black unicorn tapping impatiently at the door. So you can walk around your regular office, while still seeing and interacting with exciting digital elements.”