Virtual Reality (VR) vs. Augmented Reality (AR)

Can you see what it is yet?..
February 21, 2016
Mystic Mug augmented reality
Mystic Mug – AR entertainment while sipping your cuppa!
April 11, 2016

Virtual Reality (VR) vs. Augmented Reality (AR)

Virtual Reality versus Augmented Reality

Virtual Reality (VR) and Augmented Reality (AR) technologies are predicted to become mainstream over the next few years with a potential sales forecast of $150bn by 2020. But how do they differ? Well, let me explain.

VR completely immerses you in an alternative simulated virtual world. To achieve this, you need a headset and other accessories including headphones, motion-tracking gloves and controllers. I’m showing my age, but some of you may remember the Demolition Man scene with Sylvester Stallone and Sandra Bullock?! Here’s some less raunchy example of VR:

VR2

On the other hand, viewed through smart glasses or a smartphone/tablet’s camera, AR overlays your existing environment with extra digital information. So you still see what you can see in front of you now, but with extra stuff on top of it. For example, in this picture Darth Vadar and a couple of Stormtroopers have taken over a classroom:

AR

Some of our AR examples include MiniMonsters coming out of drink cans, a deck of cards appearing to be burned away to reveal a picture card you have chosen during a magic trick (Marvin’s iMagic), and a street with information regarding the closest restaurants and points of interest (clicAR). Have a look at our AR apps.

There are a number of different devices that will be launched in the near future for both AR and VR. We’ll be taking a look at some of these over the coming months, so watch this space. In the meantime, here’s an awesome article that talks about the economic forecasts for AR and VR a lot more eloquently than I can!

 

 

4 Comments

  1. […] AR and VR have been around for many years, it is the ‘untethered’ element of the HoloLens that makes it […]

  2. […] de Villiers, Lead Programmer at Fuzzy Logic – In 2016, virtual reality (VR) and augmented reality (AR) stepped directly into mainstream consciousness, with both businesses and consumers alike putting […]

  3. […] 2016, virtual reality (VR) and augmented reality (AR) stepped directly into mainstream consciousness, with both businesses and consumers alike putting […]

  4. […] 2016, virtual reality (VR) and augmented reality (AR) stepped directly into mainstream consciousness, with both businesses and consumers alike putting […]

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